![]() “I’ve loved creatures for a long time,” says digital sculptor and CEO of Villard, Keita Okada. ‘The Song of Tiger and Dragon’ by Keita Okada was createdĪs a resin bust (Image credit: Keita Okada) Vlasov outlines five things that are essential for any digital sculptor: “A PC, ZBrush, a standard brush, steady hands and a clear mind.”įinally, Vlasov imparts some wisdom for those that are new to the world of digital sculpting: “Be patient, do not rush, it will take time to get a result in any case.” He also has some advice for honing the fundamental skills of sculpting: “Learn anatomy and, perhaps even more importantly, strive to feel the forms of what you’re sculpting.” Improve your 3D sculpting efficiency Get the right toolsĭespite having his own unique style, Vlasov insists that he doesn’t employ any unusual or notable techniques in his sculpts he uses slightly tuned standard brushes for all his imagery, with no tricks. “Instead I go and play video games, watch something, go outside and try to relax.” Vlasov asserts that it’s important to change up your activity for a while, just to take a break from CG. ![]() When this creative block strikes he accepts it with calmness and waits for it to pass, “I know that if I can’t do it today I will do it tomorrow,” he adds. “It helps create imagery in my mind.”Įven for a creative soul like Vlasov, there will come a time when inspiration alludes him and motivation is hard to find. “Music is a deep sea of ideas,” he explains. I know that if I can’t do it today I will do it tomorrow Rodion Vlasovĭespite his laid-back approach to sculpting, Vlasov makes sure to surround himself with inspiration: “I use reference images to help me find the right mood, I search for images based on my idea.” Vlasov also listens to music as he works, preferably dark ambient soundscapes. “I just let my hands sculpt while I keep the idea in mind,” he answers when asked how he achieves his unique visual style. Vlasov’s work demonstrates a unique style and a penchant for striking and memorable characters. Imagine a little 13-year-old boy, who lives in a village, using the internet to communicate with artists from all over the world.” I had a ton of motivation to become the best in 3D.” Vlasov found this inspiration in forums such as ZBrushCentral and the artists that populated them, posting their work, WIPs and sketches. It’s a time that Vlasov looks back on with great fondness: “Back then I was a child with big ambitions and aspirations. “I began learning ZBrush towards the end of 2007,” he explains. Rodion Vlasov is a 3D character artist based in Russia, with six years of industry experience under his belt. ![]() Provided as a downloadable resource with this workshop are the STL of the decimated high poly model, the ZTL of the T-pose with all the Subtools, plus the ZTL of the final posed model with Subtools.‘Border Patrol’ by Rodion Vlasov, based on a concept by freelance illustrator Viktor Titov (Image credit: Rodion Vlasov) The final prototype featured in this workshop was printed by Valkyrx Gaming in the UK. You’ll also discover how to present your work to an art director. He talks about how to work under certain limits including time and resources, and stresses why it’s important to be open to reworking models - and never falling in love with your first attempts.īy completing this workshop, you’ll have a solid understanding of the full pipeline when working from a 2D concept to create a 3D miniature using ZBrush. When resin printing miniatures, consideration needs to be given to the level of detail to be included in the model, which all depends on the scale, proportions, volumes, the interpretation of shapes - and you need to know which liberties you can take while sculpting.Īs well as sharing his workflow, Francesco discusses how to optimize your work to save time when sculpting, and shares his tips for developing good communication with art directors in order to receive feedback early on during the process. ![]() The workshop covers the entire process of sculpting for miniatures, from considering the initial scales to using DynaMesh, ZRemesher, Transpose Master, ZModeller, and lastly, KeyShot for rendering. This tutorial is intended for artists who already have some knowledge of digital sculpting in ZBrush and are ready to delve into the world of creating miniatures from concept art. Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hour workshop by Digital Sculptor Francesco Orru. ![]()
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